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Octave3D-Level Design 19/Sep/2021 Price: Asset Store Marketplace Unreal Unity Manufactured by: Octamodius 2.4.3.3 Product ID: 49398 75 4 78 78 5 1

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Octave3D-Level Design(exclu)


uploaded by Anon_2473 , Last change: 19-09-2021
Published: 2.1 MB, Publisher: Octamodius
Price: $75.00 USD - Size: 2.15 MB

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Minimum Unity Version Required: | Asset Published Date: 2.1 MB | Price: $75.00
Publisher: Octamodius
Latest Release:2.1 MB
Size:2.1 MB
Compatible:2.1 MB
Description:
📧 octamodius@yahoo.com | Forum
The Essential Level Design Plugin for Unity!
Presentation | Video Tutorials | Hotkeys
Octave3D is currently being used in the development of The End of the Sun, a first-person exploration and adventure story-based game in which the action takes place in the Slavic world.
You can check out their official website HERE.
The End of the Sun Links:
🎥 Early Trailer Teaser
Official Website
Facebook Page
Instagram
Twitter
YouTube Channel
Dev Blog
Screenshots and Gameplay Materials
Get started with Octave3D video tutorials:
🎥 Building a Small Library (Intro)
🎥 Terrain Placement (Part I)
🎥 Terrain Placement (Part II)
🎥 Automatic Object 2 Object Snap
🎥 Selection Extrude Gizmo
🎥 Selection Grab
🎥 Building Multi-Story Environments
🎥 Working with Ready-Made Levels
🎥 Object Groups (Scene Management)
🎥 Prefab Categories
🎥 Prefab Tags
🎥 Prefab Creation
🎥 Symmetry/Mirroring
🎥 Vertex Snapping
🎥 Working with 2D Sprites
What is Octave3D-
Octave3D is a powerful collection of prefab snap and paint tools, seamlessly integrated into a single Level Design package to offer you a fun and rewarding experience while building beautiful and cool looking environments in no time.
How does it work-
In order to speed up the level design process, Octave3D gives you access to a powerful prefab management system that allows you to organize your prefabs in categories and tags.
Add to that a prefab name filter and you get an easy to use interface that allows you to select a prefab with the click of a mouse button.
No more searching through complicated folder hierarchies!
Once you have your prefabs in place, spawning objects in the scene is as simple as clicking on a prefab preview to activate it, moving it around in the scene using the mouse and left click to place.
The prefab can also be rotated and scaled using a combination of mouse and hotkeys.
This what you see is what you get interface is extremely intuitive and it is one of the most powerful features of Octave3D.
And the great news is that you are not limited to 3D objects only.
All features can be used with 2D sprites also! (video here)
Snapping
What about modular environments- No problem! Use the pivot point snapping system to snap objects to the grid or take snapping to a whole new level and use the Object to Object Snapping feature to quickly stitch objects together and build environments out of modular pieces.
Get fast results, no guess work!
Prop Placement
Virtually all environments that you are going to build will need to be decorated with props.
If you`ve ever used the move/rotate/scale gizmos to accomplish the same task in the past, you already know how tricky and time consuming that can be.
Well, that is no longer the case because Octave3D has got you covered there too! Using the Decor Paint feature you can easily spawn props on meshes or terrains.
Simply move the active prefab in the desired position with the mouse and left click to place.
Use the axis alignment feature to make your objects follow the surface.
Prop placement also supports stroke alignment, an incredibly useful feature which allows you to paint objects in one go and have them automatically align to the stroke.
Ideal for placing fences and debris to name just a few.
Prefab Brushes
Creating beautiful outdoor environments can be a rewarding experience for every game level designer, but if not done properly, it can take an incredible amount of time.
Prefab Brushes were designed to reduce that time to a minimum by allowing you to associate a series of prefabs with a brush that can be used to paint those prefabs on terrains.
Achieve organic looks by randomizing rotation and scale, use slope settings to mask off areas you would like to ignore and a whole lot of other settings that will allow you to create beautiful looking environments in no time!
Symmetry
There will be times when you need to build environments that are symmetrical in nature.
Instead of doing the same thing twice, you can use the Mirroring feature to automatically fill in the parts which are symmetrical.
Let Octave do the work for you!
Tiles
Use the Path and Block mass placement features to build tile based game levels.
Easily create walls, fences and similar structures usingTile Connections.
Simply put, Octave3D was designed to transform the level design process into what it is supposed to be: enjoyable, fast and easy.
It allows you to save an incredible amount of time by taking care of the tedious details and allowing you to concentrate on what really matters!
Main Features:
• prefab categories and tags;
• grid snapping;
• object to object snapping;
• easy prop placement;
• prefab brushes;
• object groups;
• symmetry;
• support for multi-story environments;
• tile connections;
• object selection;
• single and mass erase tools;
• snap and paint masks;
• 2D sprite support;
• level optimization (mesh combine);
• ...
and so much more!
Given its great collection of terrain placement tools, Octave3D can be used alongside World Creator Professional (www.world-creator.com).
The following assets were used in screenshots, presentation and tutorial videos:
-Village Interiors Kit
-Village Exteriors Kit
-Sewer Kit
-Pine Forest Pack
-Multistory Dungeons
Enjoy!
📧 octamodius@yahoo.com | Forum
 Unity3d UE4

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Anon_986 say: Wow, a very positive review and only 3 stars out of 5. You are difficult to please @RedSugar :P
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Best prefab placement and level creation tool on the planet. by Anon_4235Vote

Octave3D brings a lot of features that makes level creation and object placements in Unity very fun and intuitive.
This tool also supports brushes and object snapping that helps developers focus more on the design and artistic aspect of game game creation rather than worryin the technical side of it.

The custom editor Is very intuitive and easy to use. The fields are all strategically organized and most of the frequently accessed tools are exposed to the developer for easy accessed.
Personally, the best feature in Octave3D is the support of hotkeys. This makes it so damn powerful for speed level creation. At first you will be very dependent on the custom editor, while its good in its own, the hotkey shortcuts make it more fun and easy. Before you know it, you are creating levels and polishing it in just minutes, an hour tops.

Features (Pros):
- An intuitive object (prefab) placement tool. This actually integrated to Unity`s transform tools. This supports grid, vertex abd object snapping so you can precisely place the prefab anywhere you want with the correct orientation.
- Object path tool. This is a feature if you want to place a prefab that follows a particular pattern like fences, grids, stone trails etc.
- Prefab brush tool. Supports prefab placement transform, scale and rotate randomizarion so the props won`t look repettitive and will be more organic and realistic.
- Prefab placement mirroring. This is useful if you are creating something that needs to be mirrored like the chairs inside the chuch or the trees along a pathways etc.
- Supports for prefab categories and tags so you can easily managed, group and find any prefabs that you need to populate the scene.
- Very lightweight and optimized. With all the capabilities of this asset, I`m really surprised that it runs smoothly inside Unity`s editor.
- Supports Unity terrain. This makes trees, grasses, logs or other props very easy to populate on the scene.

The above features are the only ones that I mostly used as of now but I believe that this asset can give more if given the right scenario and level requirements.

Cons:
- The only cons I can think of is that the asset does not support of user-defined hotkeys. All the hotkeys are hardcoded by the author so if you want to modify the hotkets, you need to dig in to the scripts and change the keys in there.

I can say that this is probably the best prefab placement and level creation tool on Unity asset store. The price is fair as well.

 

Edit: Updated to a 5-star review and updated the review title. I really did not notice the rating selection as I wrote this review first using an android phone.


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