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Behavior Designer - Behavior Trees for Everyone 10/Apr/2021 Price: Asset Store Marketplace Unreal Unity Manufactured by: Opsive 1.6.8 Product ID: 7642 85 2 34 34 5 1

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Behavior Designer - Behavior Trees for Everyone(exclu)


uploaded by Anon_3893 , Last change: 10-04-2021
Published: Mar 31, 2021, Publisher: Opsive
Price: $85.00 USD - Size: 4.11 MB

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Minimum Unity Version Required: | Asset Published Date: Mar 31, 2021 | Price: $85.00
Publisher: Opsive
Latest Release:1.6.8
Size:4.1 MB
Compatible:2017.4.1 or higher
Description
Behavior trees are used by AAA studios to create a lifelike AI.
With Opsive`s Behavior Designer, you can bring the power of behaviour trees to Unity!
Behavior Designer is a behaviour tree implementation designed for everyone - programmers, artists, designers.
Behavior Designer offers an intuitive visual editor with a powerful API allowing you to easily create new tasks.
It also includes hundreds of tasks, PlayMaker integration, and extensive third party integration making it possible to create complex AIs without having to write a single line of code!
Behavior Designer was designed from the ground up to be as efficient as possible with zero allocations after initialization.
As a result, it runs great on all platforms including mobile.
Behavior Designer is dedicated to behavior trees, which means that each update will be a better behavior tree implementation.
Overview | Documentation | Videos | Samples | Forum | Discord
--Features:
- An intuitive visual editor
- A powerful API
- Visual runtime debugger
- Variables to communicate between tasks
- Conditional Aborts
- Built in event system
- Use existing code with reflection tasks
- Hundreds of tasks
- Evaluate tasks using Utility Theory
- Realtime error detection
- Binary or JSON serialization
- Data-oriented design
- Zero runtime allocations after startup
- Object drawers (property drawers)
- Includes runtime source code
- Extensive documentation and videos
- Sample projects available online
- And more
--Add-on Packs:
- Formations Pack
- Movement Pack
- Tactical Pack
--Integrations:
- 2D Toolkit
- A* Pathfinding Project (Movement Pack)
- Adventure Creator
- Anti-Cheat Toolkit
- Blox
- Bolt (Visual Scripting)
- Camera Path Animator
- Cinema Director
- Control Freak
- Core GameKit
- Curvy
- Dialogue System
- DOTween
- Final IK
- Inventory Pro
- LeanTween
- Love/Hate
- Master Audio
- Mirror
- NGUI
- Particle Playground
- PlayMaker
- PolyNav (Movement Pack)
- Pool Boss
- PoolManager
- Pool, Trigger, Constrain Bundle
- Rewired
- Simple Waypoint System
- Ultimate Character Controller
- Ultimate Inventory System
- uScript
- uSequencer
* Some promo screenshots contain tasks from the Movement Pack or third party integrations.
Anon_1831 say: Thank you Angelo. This community is AWESOME!
Anon_1686 say: Can someone please update Behavior Designer to 1.5.4? Also it would be great to get an update for Opsive's Third Person Controller so that I can get a detailed example of how to implement a complex tree. Thanks.
Anon_35 say: @Driverv You're right. My bad. It's 1.5.2. TheWolf can you please fix? Thanks
Anon_1693 say: ?this is version 1.5.2 ,not is 1.5.2a ,please check this pluin
Anon_1129 say: [Request] Please upload the integration and sample files for Behavior Designer. The Goblin Life sample and Motion controller integration in particular since it gives a complex example. Thanks.
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the best system out there for behavior tree by Anon_520Vote
I looked into 4 different assets that claim they have behaior trees, here is my thoughts on them
1- Rain indie, free to use now,but it's behavior tree design is not the best out there. I couldn't look into their code about 1 year ago when i looked to that asset because it was obfuscated, and that makes an asset bad in my opinion, you would like to see the internal mechanics to see how it works so that a) you can get the best out of it b) expand it if need to.
2- node canvas, i through it to trash in less than 10 minutes. Hell, when you see a node graph in their image, you would think that you should be able to move the nodes around, connect them manually yourself and other stuff related to any node editor. but that asset was more like a sticky note black board that you would put nodes around, and in 10 minutes i couldn't figure how to even connect one node to another.
3- Behave, although emil is the lead developer and researcher in the world of behavior tree development for unity, but i personally didn't liked his behave nor his behave2 asset. the fact that he won't reply to you if you are not a real customer sucks, specially for us that get assets from FSC. his forums are hidden and only visible to his customers. I was able to look inside his asset using .net reflector, here is the result, the very first thing i noticed, was that he is using protobuff for serializing his asset. although protobuff is one of the best out there, but he is using it in JIT mode and with IL2CPP ahead, i am not sure how good it will become after it
4- FInally behavior designer. right now, it's the best out there. not only a real node graph with good design but many different nodes you can use. good hooks to other system available. geting to know the place of nodes in their menu takes maybe few hours but that is it. also, he has 3 video tutorials on you tube and it would be good lead start
so, as the result, i would say if you want a behavior tree, get behavior designer and don't waste your time on others !!!
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