Minimum Unity Version Required:
2018.3.0f2 | Asset Published Date:
26 Mar 2019 |
Publisher: Davit Naskidashvili
is a complete collection of shader bending effects know as:
• Exaggerated horizon curve
• Horizon bending
• Spherical world
• Little planet
• Cylindrical roll-off
• Cylindrical tower
• Spiral bending
• and many others
Shader bending is a special and very effective vertex displace technique for creating bending illusion of a mesh and entire scene without modifying actual and original meshes.
Effect is visible only inside camera and does not disturb game elements like: physics, animation, AI, path finding and other mesh transformations.
Subway Surfers, Minion Rush, Animal Crossing and many others use those techniques for creating world bending effect.
Note, Curved World
is per-vertex displace shader effect and has 0 cost in pixel shader pass.
Package comes with huge collection of shaders for mobiles and high-end devices.
If included shaders are not enough and need somthing unique, Curved World
has easiest custom shader integration system and it can work with almost any asset from this store:
• Toony Colors Pro 2
• DirectX 11 Grass Shader
• Advanced Dissolve
• Subsurface Scattering Shader
• The Amazing Wireframe shader
• Terrain To Mesh
PC demos and check ReadMe
file for better understanding what is Curved World
and how it works.
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